I have a problem of wanting to blog things only after I have figured them out. This time, I’m going to try a different approach and blog as I go. That means I’ll probably have to correct myself at some point in the future. But if you want to learn along with me, then you’ll have to experience the bumps and sharp turns with me as well.
(At the current time, 06/19/2012, many of the documents listed here are preliminary and subject to change or move)
"Designing great games for Windows” – High level guidance for developing games on Windows 8. Uses “Cut the Rope” and “Tankster” as examples.
“Developing games” – General overview of building games for Windows 8, including links to C++ and DirectX topics. I’ll be ignoring the C++ / DirectX game development options in this series.
“How to draw on an HTML5 canvas” – The basics of drawing on the HTML5 canvas.
3rd Party Resources:
“HTML5 Gaming: animating sprites in Canvas with EaselJS” – The first in a series of blog post by David Rousset where he uses the EaselJS library to port his XNA based platformer game over to HTML5/JS.
Feel free to get started on your own. I am going to do the same. When I have something useful to post, I’ll do so!