Windows Azure Cloud Services have some fantastic diagnostics capabilities that leverage those provided by Windows and the .NET Framework.
If you are creating a Web Role, and would like to be able to easily view trace information in the Compute Emulator during debug sessions on the local machine, you may find that the trace entries don’t appear by default.
To fix the problem, you simply need to add an entry to your web.config inside the web project.
<add type="Microsoft.ServiceHosting.Tools.DevelopmentFabric.Runtime.DevelopmentFabricTraceListener, Microsoft.ServiceHosting.Tools.DevelopmentFabric.Runtime, Version=126.96.36.199, Culture=neutral, PublicKeyToken=31bf3856ad364e35"
<filter type="" />
I’ve been “playing” with games lately. Creating them that is. One of the problems with games is that you need graphic assets. I’m not a world class artist, although I do enjoy playing with graphics quite a bit. As I searched the net for help on creating my own game characters, I came across Chris Hildebrand’s excellent “2D Game Art for Programmers” blog.
I have played around with the information he shares in his Creating a game character and Character Animation blog posts. I find that I always seem to start over from scratch. To help cut down my time to creating new characters, I have created some templates that I can use in InkScape.
Is a fully segmented character that you can start with and customize. In addition, I created a version of the character walking:
that when animated looks like this:
You can use these templates to create your own “side-view” characters.
These are just starting points, and I’ll add a tutorial later on using them, but I needed to post this now so I could share it at an event!
Grab them here: http://aka.ms/isctzip